# PanicPetal/ALS-Community

Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.4 with additional features & bug fixes

Repository: https://github.com/PanicPetal/ALS-Community
Canonical: https://ross.abutalabs.com/products/als-community
Language: C++
License: NOASSERTION
License Family: other
Topics: unreal-engine-4, unreal-engine, locomotion, animation, game-development, cpp, blueprint, unreal-engine-plugin, optimization, alsv4-cpp, als-community, als, plug, advanced-locomotion-system, unreal-engine-5, ue5, ue4, ue4-plugin, ue5-plugin
Last push: 2024-07-10T21:38:04+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 2313, "days_push": 784, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2664, forks 629 (observed 2026-08-28T04:07:09.109333+00:00)

## What it is
A community-maintained Unreal Engine plugin replicating and optimizing the Advanced Locomotion System V4 for Unreal Engine 5.4, implemented fully in C++ with replication support and bug fixes. It is now in maintenance mode, receiving only engine compatibility fixes.

## Use cases
- add realistic character locomotion to an Unreal Engine 5 game
- get network-replicated ALS V4 movement with low bandwidth usage
- use advanced locomotion as a plugin instead of a project template
- optimize animation blueprints with new property binding in UE5
- implement mantling and footstep decals/particles on characters
- migrate ALS V4 projects to Unreal Engine 5.4

## When to choose
- you need a replicated, optimized ALS V4 implementation for UE 5.4 on Windows or Linux
- you prefer C++ plugin integration over marketplace project files
- you want community bug fixes and Enhanced Input support on top of ALS V4

## When to avoid
- you are starting a new UE5 project and can use Epic's Lyra sample instead
- you need guaranteed support for console, Mac, or mobile platforms
- you need active feature development rather than compatibility fixes

## Facets
- artifact type: plugin
- maturity: maintenance
- function: animation, game-engine, simulation
- domain: cross-platform
- platform: windows, game-engine
- tags: unreal-engine, ue5, locomotion, character-animation, replication, cpp-plugin, alsv4, game-development, linux

## Member repositories
- PanicPetal/ALS-Community (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:07:09.109333+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:18:18.071091+00:00, confidence not recorded.
  - readme: https://github.com/PanicPetal/ALS-Community (fetched 2026-08-28T04:07:09.109333+00:00, sha 2f484a8a0391)
- Data as of 2026-08-30T08:39:29.467469+00:00.
