# liballeg/allegro5

The official Allegro 5 git repository. Pull requests welcome!

Repository: https://github.com/liballeg/allegro5
Canonical: https://ross.abutalabs.com/products/allegro5
Homepage: https://liballeg.org
Language: C
License: NOASSERTION
License Family: other
Topics: c, game-development, opengl, audio, video, android, windows, unix, linux, macos
Last push: 2026-08-17T08:16:03+00:00

## Health v2 (maintenance only)
Score: 84/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 98, release rhythm 57, longevity 100
- inputs: {"age_days": 5797, "days_push": 16, "days_rel": 205, "gap_med": 35, "n_releases_24m": 6}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2120, forks 319 (observed 2026-08-28T04:06:16.510891+00:00)

## What it is
Allegro 5 is a cross-platform C library for video game and multimedia programming, handling windows, input, graphics, audio, fonts, and video playback. It is explicitly not a game engine, leaving program structure to the developer.

## Use cases
- write a 2d game in c
- cross-platform game programming library
- play sounds and draw bitmaps with opengl
- handle keyboard mouse and joystick input
- load fonts and render text in a game
- video playback in a native application

## When to choose
- you want a lightweight C API without engine-imposed architecture
- you need cross-platform desktop and mobile support from one codebase
- you prefer low-level control over a full game engine

## When to avoid
- you want a full-featured game engine with editor and asset pipeline
- you need high-level 3D scene management or modern engine features
- you prefer a managed language runtime like Unity or Godot

## Facets
- artifact type: library
- maturity: stable
- function: graphics, audio-processing, image-processing, video-processing, game-engine, gui
- domain: graphics, cross-platform, media
- platform: windows, cpp, c
- tags: allegro, multimedia, opengl, direct3d, input-handling, shaders, game-programming, c-api, game-development, linux, macos, android, ios

## Member repositories
- liballeg/allegro5 (main) score 84

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:16.510891+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:52:56.970087+00:00, confidence not recorded.
  - readme: https://github.com/liballeg/allegro5 (fetched 2026-08-28T04:06:16.510891+00:00, sha b01eeed0ec6f)
  - homepage: https://liballeg.org (fetched 2026-08-29T10:33:06.612833+00:00, sha 667ccd678c27)
  - site_page: https://liballeg.org/a5docs/trunk (fetched 2026-08-29T10:33:06.625392+00:00, sha f85e58f5f1ee)
  - site_page: https://liballeg.org/docs.html (fetched 2026-08-29T10:33:06.627162+00:00, sha bd48e012f137)
  - site_page: https://liballeg.org/a5docs/trunk/getting_started.html (fetched 2026-08-29T10:33:06.629056+00:00, sha 57683cc12c44)
  - site_page: https://liballeg.org/a5docs/5.2.8/index.html (fetched 2026-08-29T10:33:06.631211+00:00, sha 711e56caeb58)
  - site_page: https://liballeg.org/a5docs/5.2.7/index.html (fetched 2026-08-29T10:33:06.633126+00:00, sha a0ab43623fbc)
  - site_page: https://liballeg.org/a5docs/5.2.6/index.html (fetched 2026-08-29T10:33:06.634955+00:00, sha ea99de165f62)
  - site_page: https://liballeg.org/stabledocs/en/index.html (fetched 2026-08-29T10:33:06.636586+00:00, sha 007d45309adc)
  - site_page: https://liballeg.org/index.html (fetched 2026-08-29T10:33:06.623209+00:00, sha 667ccd678c27)
- Data as of 2026-08-30T08:39:29.467469+00:00.
