# agones-dev/agones

Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes

Repository: https://github.com/agones-dev/agones
Canonical: https://ross.abutalabs.com/products/agones
Homepage: https://agones.dev
Language: Go
License: Apache-2.0
License Family: permissive
Topics: dedicated-gameservers, kubernetes, game-development, multiplayer, go, golang, game-server, agones, dedicated-game-servers
Last push: 2026-08-26T06:15:21+00:00

## Health v2 (maintenance only)
Score: 94/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 99, release rhythm 85, longevity 100
- inputs: {"age_days": 3191, "days_push": 7, "days_rel": 21, "gap_med": 41.0, "n_releases_24m": 19}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 6995, forks 938 (observed 2026-08-28T04:09:52.503649+00:00)

## What it is
Agones is an open-source Kubernetes controller and custom resource definitions (GameServers, Fleets) for hosting, running, and scaling dedicated multiplayer game servers. It provides a game-server SDK for lifecycle and health management, fleet autoscaling, and metrics/monitoring integration.

## Use cases
- host dedicated game servers on kubernetes
- autoscale game server fleets
- integrate a matchmaker with game server allocation
- manage game server health and lifecycle
- run multiplayer game backend infrastructure
- export game server metrics for ops dashboards

## When to choose
- you run multiplayer games with dedicated servers and already use or can adopt Kubernetes
- you need fleet-level scaling integrated with cluster autoscaling
- you want matchmakers to provision game servers via the Kubernetes API
- you need engine-agnostic SDKs for game server lifecycle management

## When to avoid
- your game uses listen servers or peer-to-peer rather than dedicated servers
- you don't operate Kubernetes and don't want to learn it
- you need simple single-server hosting without orchestration
- you only need a lightweight PaaS without custom controllers

## Facets
- artifact type: service
- maturity: stable
- function: container-orchestration, scheduling, monitoring, sdk, deployment
- domain: cloud-computing, infrastructure-as-code, microservices
- platform: go, cloud, self-hosted
- tags: dedicated-game-servers, game-server-hosting, kubernetes-operators, fleet-autoscaling, multiplayer-games, matchmaker-integration, cnfc-sandbox, crd, game-development, containers, kubernetes, docker

## Member repositories
- agones-dev/agones (main) score 94

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:09:52.503649+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T17:41:06.261151+00:00, confidence not recorded.
  - readme: https://github.com/agones-dev/agones (fetched 2026-08-28T04:09:52.503649+00:00, sha fd8a1b51647d)
  - homepage: https://agones.dev (fetched 2026-08-29T08:36:43.412835+00:00, sha dea9623f5b93)
- Data as of 2026-08-30T08:39:29.467469+00:00.
