# owenashurst/agar.io-clone

Agar.io clone written with Socket.IO and HTML5 canvas

Repository: https://github.com/owenashurst/agar.io-clone
Canonical: https://ross.abutalabs.com/products/agario-clone
Language: JavaScript
License: MIT
License Family: permissive
Last push: 2025-04-30T10:04:26+00:00

## Health v2 (maintenance only)
Score: 41/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 19, release rhythm 35, longevity 100
- inputs: {"age_days": 4121, "days_push": 490, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2969, forks 1181 (observed 2026-08-28T04:07:32.710129+00:00)

## What it is
An open-source clone of the Agar.io browser game built with Node.js, Socket.IO, and HTML5 canvas. Game logic runs server-side while the client handles canvas rendering, with support for chat, viruses, and mobile play.

## Use cases
- host my own agar.io-style multiplayer game server
- learn how to build a real-time multiplayer browser game with socket.io
- study how server-authoritative game logic works with html5 canvas rendering
- deploy a browser game to heroku quickly
- customize an open-source io game with my own skins and rules
- example of websocket-based game state synchronization

## When to choose
- you want a working, self-hostable agar.io clone with multiplayer and chat
- you want a learning codebase for real-time canvas games on Node.js
- you want a simple deployable browser game to modify

## When to avoid
- you need a production-scale game with matchmaking, accounts, and anti-cheat
- you want a general-purpose game engine rather than a specific game
- you need native mobile apps rather than a browser game

## Facets
- artifact type: application
- maturity: active
- function: game-engine, websocket, http-server, graphics
- domain: gaming-tools, web-development
- platform: browser, cross-platform
- tags: agar-io, multiplayer-game, html5-canvas, socket-io, browser-game, game-clone, realtime-multiplayer, game-development, real-time, nodejs, web-server

## Member repositories
- owenashurst/agar.io-clone (main) score 41

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:07:32.710129+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:31:51.316874+00:00, confidence not recorded.
  - readme: https://github.com/owenashurst/agar.io-clone (fetched 2026-08-28T04:07:32.710129+00:00, sha b06a6a72d360)
- Data as of 2026-08-30T08:39:29.467469+00:00.
