hbb1/2d-gaussian-splatting
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields observed · 2026-08-28
Health v2 · maintenance only
69/100
- Activity 99
- Release rhythm 35
- Longevity 61
Flags: no_releases no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 858
- days_rel: n/a
- days_push: 8
- n_releases_24m: 0
Adoption not part of the score
3279 stars · 324 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
Official implementation of 2D Gaussian Splatting (2DGS), a SIGGRAPH 2024 method that represents scenes as 2D oriented Gaussian disks for geometrically accurate radiance field reconstruction from multi-view images. It provides differentiable surfel rasterization, depth distortion and normal consistency regularization, and mesh extraction including unbounded scenes.
Use cases
- reconstruct accurate 3D surfaces from multi-view photos
- novel view synthesis with view-consistent geometry
- extract textured meshes from gaussian splatting scenes
- reconstruct unbounded scenes with mesh extraction
- compare 3DGS vs 2DGS geometry quality
- train radiance fields with fast real-time rendering
When to choose
- you need accurate surface geometry or meshes, not just photorealistic rendering
- you want a research-grade, well-cited gaussian splatting implementation with CUDA rasterizer
- you need unbounded scene meshing with adaptive TSDF truncation
When to avoid
- you only need simple photorealistic rendering without geometry accuracy
- you lack a CUDA-capable GPU
- you need a production-ready application with a polished UI rather than research code
Facets
library · maturity stable
graphics machine-learning image-processing simulation computer-vision graphics machine-learning deep-learning python cross-platform gaussian-splatting novel-view-synthesis surface-reconstruction radiance-fields differentiable-rendering mesh-extraction cuda research-code siggraph linux gpu
2 sources
- readme: https://github.com/hbb1/2d-gaussian-splatting · fetched 2026-08-28 · 26f2606369c1
- homepage: https://surfsplatting.github.io · fetched 2026-08-29 · 0cc7b1d84305
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| hbb1/2d-gaussian-splatting | main | 69 |
For agents
markdown · JSON · MCP: product_card(name="hbb1/2d-gaussian-splatting")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem